Medieval Times 1.1.2

Changes

Disabled watch of time as there is no way to limit the quantity a player can craft or who owns it. Immediately upon adding ProjectE one of my players went crazy like a cat when it breaks into catnip and crafted 60 of them! I’m going to blame that on the ProjectE developer.

Configured codechickenlib.cfg to not spam players with messages about errors that are only warnings.

Fixed now conflicts with Deadly Monsters.

Yes, that’s right, added deadly monsters because of the O.P. armor you’re able to make, might as well have hostiles that seek to end you roaming about.

Added Nemesis System. If you fail to kill a mob, a mob gets stronger. Your deaths creates strong mobs. I wonder if that will have an effect on dragons?

Server Owners make sure that <pack>/config/ and <pack>/scripts/ folders are synchronized over.

Updates

ANCIENT WARFARE @ ::>ChangeLog

GUIDEBOOK ::>ChangeLog

JOURNEYMAP ::>ChangeLog

Added

DEADLY MONSTERS ::>ChangeLog

TOROTRAITS ::>ChangeLog

NEMESIS SYSTEM ::>ChangeLog

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