Max-Tick-Time

The max-tick-time setting in a server’s server.properties file is pertinent to Minecraft servers, and it’s an important parameter for server management.

  1. Tick Concept:
    In Minecraft, a “tick” is a unit of time that equates to 1/20th of a second (or 50 milliseconds). The game’s logic, including block updates, movement, and other game events, are processed in these ticks.

  2. Max Tick Time:

    The
    max-tick-time setting is a mechanism to prevent severe lag or crashes by setting a threshold on how long a single tick is allowed to take before the server is shut down. It’s specified in milliseconds.

  3. Preventing Crashes:

    If a single tick takes longer than the specified
    max-tick-time, it’s often indicative of a problem, such as a lag spike or a game-breaking bug, and to prevent further issues, the server is shut down.

  4. Value Setting:

    The value for
    max-tick-time can be set in the server.properties file. A negative value disables this feature, while a positive value sets the threshold (with 60000 milliseconds, or 1 minute, often being a common setting).

  5. Optimizing Performance:

    By fine-tuning
    max-tick-time, server administrators can balance between allowing temporary lag and preventing severe server problems. However, it’s a delicate balance as a too-low value could result in frequent undesired shutdowns.

  6. Importance of Monitoring:

    It’s crucial for server administrators to monitor server performance and adjust
    max-tick-time accordingly to ensure a smooth gaming experience and prevent disruptions.

This setting is a useful tool for maintaining server stability and performance, and understanding its function is crucial for effective server management.