Kreezcraft

Hitting the Create Wall

I’ve hit a bit of a wall with Start with Create. Unless I decide to build just for the sake of building, I’ve basically beaten it. Once I nailed down a reliable chunk destroyer and ran it a few times, I ended up with more than enough zinc, redstone, and diamonds to keep me satisfied. I’ve got all 21 mechanical crafters online—used them to make the crushing wheels, and then… nothing. Didn’t need them for anything else.

Between the iron nuggy farm, the andesite farm, and the andesite alloy setup, it’s all just… automated bleh. I’ve got blaze burners under a steam boiler, auto-fed by a charcoal factory. Lava’s handled with a pool generator—don’t even need infinite lava, I’ve got more than enough. I’m sitting on six PIMS for managing vault inventory, which is total overkill at this point.

And that’s when it hit me: having just Create—literally starting with Create, plus a few QOL mods—doesn’t actually bring that much to the table in the long run. But I did learn a lot. I’m honestly tempted to revisit Kabbalah Block with all this new knowledge. Or dive into some other Create-centric pack. Not TFC—not yet. But I’ll need to face it eventually. Especially if I’m gonna mash all this madness together for Sadist Factory OH! II.