This is how I use fancy menu.
i make a folder in its config folder called “assets”, I then goto pixabay.com and find a cc-by-sa-4.0 or public domain background that I think fits my concept, I save it as “background.png” or w/e it’s extension type to that assets folder. then I goto textcraft.net and create a style I want to use for my button texts textures. Yes, I use the words themselves as the texture for the buttons. I’ll create a normal with no glow for the normal textures and and another one with either glow or a constrasting border for the hovered textures, i’ll save them by the name of their buttons for example singleplayer.png and singleplayer_hovered.png into that same assets folder again.
Should be noted that fancy menu will instantly detect new graphic assets and allow them to be used immediately without a reload, not true for animations.
By now I’ll probably have 2 textures for each button I want to redo, and a giant texture for the title, plus one for the pack ring, and another for bisect hosting, and naturally the background.
At this point, if “Fancy Menu” is not across the top, I’ll hit CTRL ALT C to bring it up. Then the following takes place.
We’re finished with that button. Let us repeat for the other buttons.
Now we’re done. If you followed this and did not choose to be artistic in the process, it’s probably hideous, but at least now you know the how to use Fancy Menu.