Found the issue that happened in 203. We ran out of block ids which are limited to 4096. So added JEID, which means we are removing WorldEdit as it doesn’t support block id’s above 4096 and will fail on you. We were using it for worldgen.
The Rats mod began accessing inventories that did not want to be accessed causing repeated server crashing.
AW 2 doesn’t like being placed into an existing world. so had to take it out too.
Removed Morpheus, why are you sleeping thru the night when you should be battling zombies, skeles, spiders and more! This is in response to observations that the pack felt too easy except for the dragons.
Add a new mod called Rats which gives rats that eat things from inventories. This should help with lag caused by items that can’t be put into a full inventories. BECAUSE the rats will eat items in those inventories.
Added Controlled Burn to both speed up fire consumption and severely limit is spreading chance. This way when a dragon shoots fire what the fire makes contact with will quickly burn up and abate with an extremely low chance of spreading. Therefore entire forests will not burn down and lag you but you can still witness the fire damage.
Added Despawn Spawners to limit the effect of mob farms that use spawners. All spawners will now disintegrate after 20 spawns.
Added Tick Dynamic to to alleviate lag by automatically regulating tile entity ticks when a dimensions tick allotment gets exceeded.
Server Owners make sure that <pack>/config and <pack>/scripts are copied over.
Obviously, because of the removal of AbyssalCraft your world’s will be corrupted. So if you still want AbyssalCraft and all the other stuff that was removed in build 199 then do not update to Major version 16.
Also please delete in <pack>/config/ all of the armoryexpansion configs and folder or you will crash on startup.