Forge on build 2836
Discovered that the java parameters we usually use to make a server run better are bupkis, you don’t event need to specify max ram, just let Forge and Java figure everything out. Yep, you don’t even have to specify the garbage collectors. Just don’t do it. You’re asking for a hair pulling experience if you do. Seriously.
Removed memory tester.
Forge updated to build 2836.
Server owners make sure that the following are sync’d:
Fixed issues vanilla food pantry’s salted recipe options caused by adding mekanica.
Blacklisted Vanilla Food Pantry in instantyunify.cfg so that it’s salt doesn’t become Mekanism’s salt. You can now salt your chops again!
Updated Questlines .
Server Owners please synchronize <pack>/config/instantunify.cfg and <pack>/config/ftbquests/
Added Iron Backpacks to eventually replace Backpacks! which doesn’t work right.
Anyone can make suggestions at https://github.com/kreezxil/World-of-Dragons/issues
I still don’t know what is causing the lag on the servers. I look at this every day, like 18 hours a day.
Decided to stop version the server directly in the featuredservers.json, because twitch tells you it’s updated and the server admin will tell you its updated. To reduce further unnecessary server entries in the future.
There were config changes so SERVER OWNERS make sure the <pack>/config/ is sync’d.
Oops? Seems the Too Many Entities mod has bugs that will randomly appear and wreck a world or otherwise not allow it to boot. So that’s been removed, despite the positive effect it’s had on the USA server.
Forge build 2834 has issues and will crash the server repeatedly so we rolled back to Forge build 2825.
Removed GPORTAL from the Front Menu and replaced it with Bisect Hosting.
Forge updated to build 2834.
Recommend Ram now 7GB.
Removed FTB UTILITIES:BACKUPS from the pack. I recommend you use BTFU continues Rsync Backup to help reduce lag situations. Technically BACKUP solutions are on you and most game hosting companies provide a solution so this is pointless now.
Added Too Many Entities which takes items on the ground that are the same and clumps them together and represents them with one instance. There will still be a butt load of cobblestone on the ground however you will only see far fewer than before. The server will only see one too. The mod counts the duplicates and stores the quantity somewhere else but attached to the one you see before you.
Added Mekanica a Mekanism fork that resolves issues related to lag, performance, and other issues the primary author ignores. (hmmm)
Added Colossal Chests because GIANT AF CHESTS! Also super cheap massive storage nodes for Refined Storage.
Added CC:Tweaked, let’s face it, I love Computer Craft, and I have programs that will run on this already.
Added Clumps to do the same thing with experience orbs.
Server Owners make sure that the following are sync’d:
Server Owners make sure that the following are syncronized.
Updated Quest Lines
Removed easy dirt recipe
Forge updated to build 2825
Ice and Fire was rolled back to 1.6.1 to resolve a nasty lag issue that 1.7.0 introduced and wasn’t even fixed in 1.7.1
Server owners make sure that the following are synchronized:
Forge on build 2825.