Adjusted Myrmex colony spawn from 1 in 5000 to 1 in 150.
Reconfigured instant unify to only unify when ore is harvested and not at any other time as it has caused issues in the instances where when an ingot is dropped it changes to another type than was crafted.
Disabled generation of hell ships in the Nether because breaking blocks on them sometimes crash a server.
Disabled ACINTEGRATION putting extra warp on players when in the abyssal dimensions or while being attacked.
More tweaks to the Questing system. Make sure at config/ftbquests/ is synchronized.
More tweaks to the CraftTweaker recipe scripts, so make sure that scripts/ is also synchronized.
Decided to add Psi after talking it over with some of my staff.
The empire vehicle and unu parts mods because crafting the vehicles have proven to be too difficult, documentation severely lacking, and fueling them an act of god. These mods are great from pulling them in via creative and then showcasing them in a world, maybe even making a minecraft racing or city simulator, but not great for this pack or its players.
In an effort to further adjust lag I have also removed popcorn smelting. It occurred to me while mining that if a whole lot of gravel, sand, or some other big batch of blocks would find their way into a lava lake that the popcorn effect would cause a lot of lag because a lot of blocks that would’ve all either stopped if no lava or vanished if lava were now being kept active for far too long.
Removed Zoo And Wild Animals, Natural Fauna, and Lil Critters.
Found a dupe issue with No Nerd Poles, my own mod and patched it resulting a new feature.
Server Owners make sure the following folders synchronized to your servers:
Reconfigured Morpheus to require 100% of those not mining or in another dimension to sleep before advancing the night. This had to be done because Astral Sorcery is in the pack. This config change is not set on the client but is recommended if doing open to lan.
First the water creatures spawn at a enormous rate by default far in excess of their land dwelling brothers and sisters. Even after changing all the water creature default spawn values to be a lower value and to activate the extra water creature spawning settings there are instances where they still manage to spawn in great numbers enough to cause major lag on a massive 12 core server running on an i7 at 3.8ghz per core with 64GB of memory.
If my pack was for singleplayer only, this would not be a major issue, or would it?
Secondly, when that was turned down, then the land creatures went haywire.
The spawning mechanic in ZAWA needs to be re-evaluated and rewritten to not cause this issue.
The models look great, the animations, sounds, etc, all that is wonderful about the mod, but the spawning mechanic hurts it bad.
Going back to the water creatures. Example I set the water creatures to not spawn if another of the same type was found within a 96 block search distance. I set the orcas, dolphins all of them to spawn in groups of not more than 2 but of at least 1 and dropped their chance to spawn to 1%.
But when the game decided that 1 should spawn, instead of just a group 1 to 2 orcas you would get 100’s.
We’re still upside down on the donations. As it stands the amount coming in fully covers one server and part of the second server.
We need at least $60 to stop being upside down and to break even.
I don’t need from just one person or just 3 people. If most of the players of my packs and mods would donate a measely $5 as a one time commitment that would pay for the servers for at least year or longer.
However, socialism as a concept has a strong hold on the majority of my would be donators and it is their god given right to get something for free.
Please that is a bad idea.
I’m poor like you and these servers come from donations and now they are coming out of me too. I recently upgraded one of my servers to a really large server and then noticed someone had committed credit card fraud to get me there.
I make $300/month or less.
Ideally, the players on my servers need to pony up to at least a $5/month commitment and that would solve the issue easily as I have at least 1000 players. Heck if they all did it we could get more servers. For instance one in Malaysia, Singapore, Moscow. But that’s a pipe dream.
Therefore if 20 players could at least commit to $5/month that would work great combined with what we got now and we would no longer be upside down and I can set aside some of as a rainy day fund for when it dries up again next time.
The EUROPEAN server is where the shortage is coming from however, there are no donators there.
This is the plan.
I’ll pay for the new server one more time on 24th of April. it will be due again on May 24th. If we have not raised the additional $100 month. I’ll terminate the EUROPEAN server and consolidate everything to the USA.
It only makes sense because that’s where the donations are coming from.