Cloudbreaker session walking the upgrade loop on the second unlockable airship, built around planetary weapons. I did not expect to finish the run in that hull, but the drops lined up and luck stayed on my side.
This is a full run with the first difficulty modifier on: 25% more enemies spawning. Combat is bullet-heaven in a sky-world; the real game is slotting Engine Parts into that ship’s unique grid so the synergies actually fire.
What this video covers:
– How the second ship unlocks and why its grid plays differently
– Planetary weapon setup and how those parts interact on the board
– Upgrade choices mid-run when the inventory puzzle starts to click
– Surviving denser Biote swarms under the +25% spawn modifier
– The unexpected complete clear after a string of strong drops
Cloudbreaker is a roguelite survivors-like from Ballast Games: dive the clouds, shred hordes, and solve a different Engine Grid on every ship. Placement matters more than raw luck, but this run still needed both.
store.steampowered.com/app/3620890/Cloudbreaker/
If you are learning the ships or hunting a first modifier clear, this is the session.
#Cloudbreaker #BulletHeaven #Roguelite #SteamIndie #InventoryManagement
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